Incredibly, creating the rock and metal music compositions for The Simpson's Hit and Run was my second gig in the world of video games.
For this opportunity I have one person to thank...that would be the one and only Marc Baril. Music composer and photographer extraordinaire.
See his mastery @marc_devinci on Instagram/Facebook et al.
On Dark Summit I was tasked to create a dangerous and urgent musical soundscape. Leaning on Industrial percussive elements, Drum and Bass style with angry sounding synths and basses, I constructed the dark music of Dark Summit along side Marc Baril.
Tasked with dialogue editing and mastering, I was able to get my feet wet in my 1st non musical sound role...setting the stage for my discovery and love of cinematic audio post production.
LEVEL UP: I'm officially hired as a full time sound designer / technical implementer...and cinematic sound designer.
Radical Entertainment Vivendi/Blizzard
SO MUCH FUN!
Creating race tracks and dangerous props for them! But perhaps my favorite sound design creation was for the enemy A.I !
The implementation pipeline worked incredibly well and was a joy to work with from start to finish...so props to Ben and Kerry for that!
-United Front Games / PS Exclusive
SLEEPING DOGS was a unique opportunity to collaborate and contribute on an open world game.
Weapons, vehicles, cinematics, voice editing, motion capture dialogue editing and ADR hats were worn and swapped throughout the game's dev cycle.
-United Front Games
My invitation into the world of VR game audio...and WHAT an amazing experience it was to contribute to the game's sound design via VR lens!
BIG shout out to Joel Green and the team at Cloudhead Games for entrusting me to step in for Joel.
While on board, I created and implemented sound effects, environmental ambiences, temp music and temp DIA. Joel stepped back in and finished the game the following year to great success.
Working with the sound and music team at Fairfield Audio I provided cinematic sound design, vocalizations and direction for both in game and UI.
- Fairfield Audio